(Redirected from Magic Duels: Origins)
- Origin Ps4 Pc
- Magic Duels Origins Ps4 Release Date
- Magic Duels Origins Ps4 Release Games
- Magic Duels Origins Ps4 Cancelled
- Magic Duels Origins Ps4 Release Dates
- Magic Duels Xbox One
Magic Duels | |
---|---|
Developer(s) | Stainless Games |
Publisher(s) | Wizards of the Coast |
Platform(s) | Microsoft Windows, Xbox One, iOS |
Release | July 29, 2015 |
Genre(s) | Collectible card game |
Mode(s) | Single player, Multiplayer |
Magic Duels: Origins thus nearly replaces the aging Magic the Gathering: Online, and is a lot closer to playing the card game than the annual version were. And that comes with a big warning: Magic the Gathering is the game that invented the Pay2Win principle. '@snelld58 We are still planning to release the PS4 version of Magic Duels by the end of the year. Stay tuned for more updates!' I've been hurting bad to play this on PS4, been checking daily. I think there are a ton of bugs with the iOS and xbox versions though. So maybe they are waiting to get caught up before the PS4 release? Magic Duels: Origins, the successor to the Duels of the Planeswalkers series of games, has been announced for PS4 and is coming this July. The game will feature a storyline based on the Magic Origins set and will be expanded with regular downloadable content. This video includes what cards to put in each deck. If you have any questions just ask. Released on iPhone, iPad, and Steam earlier this month, with an Xbox One launch happening tomorrow, the PlayStation 4 version of Magic Duels: Origins is currently undated, with Wizards of the Coast.
Magic Duels (originally titled Magic Duels: Origins) is a video game based on the popular collectible card gameMagic: The Gathering. Magic Duels is a successor to Stainless Games' Magic: The Gathering – Duels of the Planeswalkers and its annual sequels, released from 2009 through 2014.[1] The free-to-play title was released on July 29, 2015, shortly following the physical release of the Magic Origins core set.
The gameplay follows that of the card game, but includes a story mode that follows the origin story of five of the game's Planeswalkers. This is the first game in Stainless' series to feature free-form deck construction and the ability to build a card library using both in-game rewards and microtransactions to purchase new cards and boosters. The game includes single player modes and online battles with other players.
Wizards of the Coast pulled the game from sale and discontinued in-game storefront features in November 2019, through the game remains playable.
Gameplay[edit]
The core game follows the standard rules of the collectible card game (except that you can only use 1 mythic, 2 rares, and 3 uncommons of any card) Magic: The Gathering, first released in 1993; each player has a deck of cards consisting of lands and spells. Lands are used to generate 'mana', the resource needed to cast spells. Mana comes in five colors, and cards may require colored or generic (mana of any color) to be cast. Spells come in many varieties, from sorceries and instants which have one-time effects, to summoned creatures which can attack and defend from opponents. Players alternate turns playing land cards, casting spells, and attacking opponents until all but one player's life total is reduced to 0.
Magic Duels: Origins frames the core game around a single-player story mode, and an online battle mode. In story mode, the player steps through the origin story of five different Planeswalkers, Chandra Nalaar, Jace Beleren, Gideon Jura, Nissa Revane, and Liliana Vess.[2] Each Planeswalker has five or more duels with computer-controlled opponents. The player uses a deck based on the selected Planeswalker, and as they complete each of the duels, enhance that deck though the pre-selected addition of new cards. These decks, with whatever enhancements they have unlocked, are also available to the player in battle mode.
Battle mode lets players use pre-made decks or to construct decks from their collection of cards, and play against either computer opponents or online opponents; match types include one-on-one matches with players tracked on leaderboards, and Two-headed Giant (two-vs-two). Computer opponents in these modes can be selected from three difficulty levels, with higher difficulties gaining more rewards for the player. The computer opponents' decks will be procedurally generated, effectively randomizing the type of decks the player will face.[2] Playing through either mode can earn the players in-game money to be used to buy new booster packs or specific cards to expand their card library; there are also various daily objectives for players to complete for in-game money, and all players are rewarded for helping to complete various community goals. Players can also purchase in-game money with microtransactions, but is not required to gain access to all cards and features.[3]
Card sets[edit]
The game was released primarily around the Magic Origins set of cards, the most recent release of the physical cards at the time of the game's introduction, with plans to expand the game to include upcoming card sets.[4] The Battle of Zendikar, Oath of the Gatewatch, Shadows Over Innistrad, Eldritch Moon, Kaladesh, Aether Revolt, and Amonkhet sets are currently available on Magic Duels.[5]
Development[edit]
Magic Duels: Origins was developed by Stainless Games who have been creating computer versions of the Magic series since 2009's Magic: The Gathering – Duels of the Planeswalkers and new titles on an annual basis. These prior games did not include the ability to construct decks or build card libraries, instead primarily using designed decks that could be customized with predetermined additional cards earned through winning matches. Later games included sealed deck play where players would be given a number of booster packs and could build a deck from those cards, but those cards would only be available for that deck. With Magic Duel: Origins, the series now includes the ability for players to collect and buy cards and construct decks as they would normally in the physical version of Magic. Wizards of the Coast's Dan Barrett stated that with this change, the computer version now is much closer to the physical version, and hopes that this will help enable more players to experience Magic and transition to the physical game.[2]
On November 26, 2019, Wizards of the Coast announced that it was ending support for Magic Duels, removing the game from digital storefront and disabling in-game purchases, though the game will remain playable with both single-player modes and multiplayer matchmaking.[6]
Reviews[edit]
It has a score of 78% on Metacritic.[7]
Caitlin Cooke, from Destructoid mentioned, 'Those new to Magic will find it easy to dive in and learn the intricacies of deck-building, while more experienced players should finally have the customization and card variety they’ve been asking for.'[8]Game Informer gave it a score of 8.75 out of 10.[3]
References[edit]
Origin Ps4 Pc
- ^Minotti, Mike (28 July 2015). 'Magic Duels is the best digital version of the beloved card game'. VentureBeat.
- ^ abcWilson, Nick (July 7, 2015). 'How Magic Duels: Origins is adapting to the evolution of the digital CCG'. PC Games N. Retrieved July 30, 2015.
- ^ abTack, Daniel (July 29, 2015). 'Magic Duels: Origins'. Game Informer. Retrieved July 29, 2015.
- ^Lamb-Ferro, Liz (March 16, 2015). 'What We Learned—Duels Origins and the Future of Magic'. hipstersofthecoast. Retrieved 16 August 2015.
- ^'Magic Duels'. Magic: The Gathering. Archived from the original on 14 December 2016. Retrieved 24 December 2016.
- ^'Ending Official Support for Magic Duels'. Wizards of the Coast. November 26, 2019. Retrieved December 7, 2019 – via Steam.
- ^'Magic Duels: Origins'. Metacritic.
- ^Cooke, Caitlin (31 July 2015). 'Free-to-play done right'. Destructoid.com.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Magic_Duels&oldid=946754460'
(Redirected from Magic: Legends)
Several video games based on the Magic: The Gathering franchise exist for multiple systems. Some have attempted to translate the card game to electronic play nearly exactly; others have taken more liberties and drawn more from the setting than the actual rules of the card game. Benefits of successful video game versions of the card game include convenience, practice, and challenge. However, artificial intelligence for a game such as Magic is an extremely hard problem, and such software usually must be continuously updated to stay current with recently released card sets. Video game versions often expand on artwork, and may include unique cards that rely on randomness, effects which would be difficult or annoying to duplicate in real life.
Magic: The Gathering[edit]
Named after the game itself, Magic: The Gathering was published by MicroProse in February 1997. The game takes place in the plane of Shandalar, where the player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure game and role-playing game elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. Two expansion packs were published, Spells of the Ancients and Duels of the Planeswalkers.
The game is notable as being the last game the esteemed game designer Sid Meier (Civilization, Railroad Tycoon) worked on while employed by MicroProse, though his involvement was short. Meier left before development was complete to found Firaxis Games.[citation needed]
Magic: The Gathering: BattleMage[edit]
Magic: The Gathering: BattleMage is a real time strategy game published in January 1997 by Acclaim for both PCs and PlayStation. It was also in development for the Sega Saturn, but this version was cancelled in mid-1997.[1] In addition to the real time strategy game, BattleMage has a head-to-head mode.[2] It is set on the continent of Corondor, where a planeswalker named Ravidel forces the most powerful mages to fight each other, so that he can eventually destroy them and conquer the land. The game had a poor critical reception due to its unfair AI, unfriendly interface, and unbalanced gameplay.[citation needed]
Spectrum Holobyte filed a lawsuit after Acclaim published the PC version in January 1997, claiming Acclaim had violated an agreement the two companies made in November 1996 which established a release schedule for the game, with the two companies publishing it for different platforms.[3] In October of 2018, the game's rights were acquired by Canadian production company Liquid Media Group along with other titles originally owned by Acclaim Entertainment.[4]
Critical response to the game were mostly negative, with reviewers criticizing that it bears no resemblance to the card game in either structure or spirit,[5][6] and is unfairly difficult due to the AI opponent's ability to act instantly while human players are slowed by the complicated interface.[5][6]Electronic Gaming Monthly's reviewers found the game confusing and graphically unimpressive, and said it would appeal to fans of the card game only.[7]
Magic: The Gathering: Armageddon[edit]
Magic: The Gathering: Armageddon is an extremely rare arcade game published by Acclaim in 1997, somewhat similar to BattleMage. It is possible that as few as four machines were made. Acclaim's Mountain View, California-based coin-op division went out of business shortly after creating the game, so it never went into full production.[8]GamePro reported that Armageddon was shown to their editors behind the scenes at the 1997 ASI show in Las Vegas, but did not appear on the show floor.[9] The arcade board used 3dfx components and included 600 MB of RAM.[10]
Gameplay is a cross between real time combat and strategy, with characters representing one of the five colors. White had healing and soldiers; Blue countermagic and water creatures; Black death and undead creatures; Red fire and mountain creatures; and Green elves and forest magic. The game was controlled with a trackball, and supported up to two players.[11] Players could summon creatures to the arena as well as attack the opposing wizard directly.[12]
Magic: The Gathering (Sega)[edit]
Magic: The Gathering is a Dreamcast game published and released by Sega in June 2001, though in Japan only. It takes place in the town of Magic Heart, the surrounding areas of Murg, Camat Island, Lydar Forest, Yeluk, Tornell, and The Balance Tower. It includes cards from 6th edition, Alliances, and Tempest. The game included 10 cards unique to it, generally utilizing random mechanics that would be difficult to implement in real-life card play.
Magic: The Gathering Interactive Encyclopedia[edit]
The Magic: The Gathering Interactive Encyclopedia is an application and database of cards released by Wizards of the Coast. At its time of release, it contained up to the Mercadian Masques expansion; its database was updatable over the Internet, and continued to be updated by Wizards until the release of Judgment and Magic Online Onenote 2013 desktop version. , which Wizards considered as superseding the Interactive Encyclopedia.
The Encyclopedia included a strategy information section and deck builder with pricing. It also included a free online play mode, albeit one lacking rules enforcement.
Magic: The Gathering Online[edit]
Magic: The Gathering Online is a 2002 game developed by Leaping Lizard Software and maintained by Wizards of the Coast itself since version 2.0 in 2004. It focuses purely on gameplay, and includes no additional storyline. Included are cards from all expansions starting with Mirage with the exception of the sets Unhinged, Unglued, and Magic: The Gathering Conspiracy which would not easily translate to computer play. Updates become available as new sets are printed. Games are held in chatroom-style sessions, and virtual cards can be won or purchased with real money. Magic Online offers a variety of both casual games in which players can use cards they own for fun, and competitive online tournaments in which players use purchased/traded tickets and booster packs to enter into events, both Limited (decks built with cards opened from boosters) and Constructed (decks built from a player's collection).
Magic: The Gathering – Battlegrounds[edit]
Magic: The Gathering – Battlegrounds is an Atari game released in 2003 for both the PC and Xbox platforms. It was another attempt to do a real-time battling game, with wizards frantically running around casting spells. The Xbox version of the game offered downloadable creatures, arenas, and enchantments, though the PC version did not.
Magic: The Gathering: Duels of the Planeswalkers[edit]
Magic: The Gathering: Duels of the Planeswalkers is a 2009 game for Xbox Live Arcade, Microsoft Windows, and PS3 developed by Stainless Games Ltd and published by Wizards of the Coast. It was released first on XBLA June 17, 2009, with a PC version released shortly after. It was announced on February 18, 2008 by way of a press release.[13] Three expansion packs have been released on XBLA. A PS3 version was made available on the PlayStation Network in November 2010.[14] Players are given pre-made decks they can play against an AI or against other humans online; new cards for these decks can be unlocked through play.
Magic: The Gathering - Tactics[edit]
Magic: The Gathering - Tactics was an online turn-based strategy video game for the PC based on the card game that includes elements of positioning and map control. Tactics was developed and published by Sony Online Entertainment.[15] The game was released for PC on January 18, 2011 and shut down on March 28, 2014.
Magic: The Gathering – Duels of the Planeswalkers 2012[edit]
Magic: The Gathering – Duels of the Planeswalkers 2012 is a followup to the 2009 Duels of the Planeswalkers for Xbox 360, PS3, and PC. It was released on June 15, 2011.[16] It features a campaign mode with light story and a variety of pre-made decks for which additional cards can be unlocked through play. Like the original Duels of the Planeswalkers, the decks are made such that complicated timing windows are unnecessary and the choice of land tapping is generally irrelevant; this keeps the gameplay faster than Magic Online, which allows full deck customization.
Magic: The Gathering – Duels of the Planeswalkers 2013[edit]
Magic: The Gathering – Duels of the Planeswalkers 2013 is a followup to both previous Duels of the Planeswalkers titles, released June 20, 2012. In addition to Xbox 360, PS3, and PC, the game was also made available on iPad for the first time.[17]
Magic: The Gathering – Duels of the Planeswalkers 2014[edit]
Magic Duels Origins Ps4 Release Date
Magic: The Gathering – Duels of the Planeswalkers 2014 is the fourth installment in the Duels of the Planeswalkers series, released June 26, 2013. It introduced a new feature, 'Sealed Play', which allows players to open virtual booster packs and build their own decks.[18]
Magic: The Gathering – Duels of the Planeswalkers 2015[edit]
Magic: The Gathering – Duels of the Planeswalkers 2015 is the fifth installment in the Duels of the Planeswalkers series.
Magic Duels[edit]
Magic Duels, originally titled Magic Duels: Origins, is the follow-up to Duels of the Planeswalkers. It includes a new model for monetization; unlike the earlier games, it is free to play. Unlike Magic: The Gathering Online, it is possible to earn cards via 'grinding' rather than paying money. Origins was released on July 29, 2015.
Magic Duels Origins Ps4 Release Games
Magic: The Gathering Arena[edit]
Magic: The Gathering Arena is a free to play version of MtG, streamlined for quick online play and to be easily used for live streaming. It initially supported Constructed Deck play (using cards earned from boosters by winning games or through microtransactions) and Draft play. It was developed by Wizards' in-house studio, Magic Digital Studio. Arena is aimed to stay concurrent with the physical card game, with plans to release new expansions on the same day they are released physically.The game was extended to be also supported on MacOS June 2020.
Magic Duels Origins Ps4 Cancelled
Magic: Legends[edit]
Magic: Legends is an upcoming free-to-play action role-playing game being developed by Cryptic Studios and Perfect World Entertainment.[19] The game was previously billed as a massively multiplayer online role-playing game (MMORPG).[20] It is scheduled to release for Microsoft Windows in 2020, PlayStation 4 and Xbox One in 2021.[21]
Independent and freeware adaptations[edit]
Various independent programmers have made software associated with Magic: The Gathering, albeit not always with the approval of Wizards of the Coast. One of the more notable early attempts was Apprentice, which was designed to emulate real-world play over the Internet. It allowed players to connect to each other and play, but all the rules-enforcement was done 'by hand,' just as in the real world. DragonStar studios got Wizards of the Coast's permission for the product, and it had no copyrighted art in it.
Magic Workstation is similar to Apprentice in that is gameplay only, but adds more graphical support. It is not officially sanctioned by Wizards of the Coast, and mentioning it on their official forums is a violation of the Terms of Use.
Magic Duels Origins Ps4 Release Dates
References[edit]
- ^'Acclaim Back Away from Sega'. Sega Saturn Magazine. No. 22. Emap International Limited. August 1997. p. 15. Retrieved November 25, 2018.
- ^'Magic the Gathering: BattleMage: Beyond the Card Game'. Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 297.
- ^'Inside Scoop'. GamePro. No. 104. IDG. May 1997. p. 24.
- ^Orselli, Brandon (October 2, 2018). 'Liquid Media Acquires Rights to 65 Classic Acclaim Entertainment IPs'. nichegamer.com. Retrieved February 4, 2019.
- ^ abBlevins, Tal. 'Magic: The Gathering - Battlemage Review'. GameSpot. Retrieved April 23, 2020.
- ^ abBoor, Jay (September 17, 1997). 'Magic: The Gathering - Battlemage'. IGN. Retrieved April 23, 2020.
- ^'Review Crew: MTG: Battlemage'. Electronic Gaming Monthly. No. 101. Ziff Davis. December 1997. p. 203.
- ^Jindra, Mark (April 5, 2008). 'Ask Wizards'. Wizards of the Coast. Retrieved July 23, 2008.
- ^Johnny Ballgame; Major Mike (June 1997). 'Armageddon'. GamePro. No. 105. IDG. p. 33.
- ^Webb, Marcus (August 1997). 'Acclaim's Armageddon: Awesome!'. Next Generation. No. 32. Imagine Media. p. 28.
- ^'Magic The Gathering: Armageddon'. Retrieved July 23, 2008.
- ^Johnny Ballgame (November 1997). 'Hot at the Arcades: Armageddon'. GamePro. No. 110. IDG. p. 116.
- ^'WIZARDS OF THE COAST EXTENDS ITS MAGIC: THE GATHERING IP TO MULTIPLE PLATFORMS'. February 18, 2008. Retrieved February 19, 2008.
- ^'Magic: The Gathering - Duels of the Planeswalkers - Games - Games & Media - PlayStation.com'. Retrieved January 10, 2011.
- ^'Announcing Magic: The Gathering Tactics'. November 2, 2009. Retrieved November 2, 2009.
- ^'Magic: The Gathering Duels 2012 Launches'. IGN. Archived from the original on June 21, 2011. Retrieved June 15, 2011.
- ^http://www.cultofmac.com/174693/magic-the-gathering-duels-of-the-planeswalkers-2013-now-on-ipad-for-free/
- ^'Magic: The Gathering - Duels of the Planeswalkers 2014 breaks down the game's complications'. Polygon. Retrieved May 17, 2013.
- ^[1]
- ^'Magic: Legends is an MMO set in the Magic: The Gathering universe'. PC Gamer. Retrieved July 4, 2020.
- ^'Magic: Legends launches in 2020 for PC, 2021 for PS4 and Xbox One; beta testing begins this spring'. Gematsu. Retrieved July 4, 2020.
External links[edit]
Magic Duels Xbox One
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Magic:_The_Gathering_video_games&oldid=985004276#Magic:_Legends'